A downloadable game for Windows

This project was done alone as the first mandatory practice of the programming course for video game development in Unity that I recently took.

It is a FPS with time as the central axis of the gameplay. The player will have a limited time to complete the different phases of the game. When an enemy is defeated it will give us some more time, but if the impact is received by the player his time will be reduced.

The scenarios have been created using Unity's own terrain tool and both the elements of the environment and the enemies and the character are made with magicka voxel.


Download

Download
Timetodie.rar 30 MB